.liveAV.aura | aura.urban | aura.inhouse | aura.test |
aura.urban +snapshots |
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• Our perception of space depends as much on what we hear as on what we see. — Max Neuhaus • .…the fact that particular music gives us totally new experiences of time — Stockhausen Aura is a surround sound installation in an urban space. It evokes people to talk to it. The input voice would be defused into a moving sound-scape, mixing with the new sound texture generated from ambient noise and people’s movement: |
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aura.urban.night | |
Description: • aura.urban reads the pitch, noise and frequency of the environment and creates the lines, the continuity and fluidity of the overall soundscape, particularly the texture of strings and bells. • The noisiness influences the rhythm • The camera detects the motion and spin itself, the rotating behavior influence the captured video that further change the rhythm of the soundscape • The motion of the environment contributes to the fluidity of the sound, making it moving around the space • The insertion of our voice close to it dominates the entire sound scape and dramatically change the structure, just as what I am doing now. • Output becomes a new input, self-evolution. • Due to its programming nature, the whole system could be customized based on different requirement • Distance sensor, sevo motor, video camera, microcontroller, microphone; max/logic |
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+navigation: left/right arrow key | +fullscreen/hi-res: button on bottom right | |
Concept: • what physical space doesn’t have is the fluidity and multiplicity, the ability to be “intercalated, combined, superimposed, collide” • We live in simulation, a simulation of the signs of culture and media, a simulation of the urban space and its residents • In the version of the city, space is a kind of echo organized by the dialogues occurring as corporal interaction. • … so finally spaces become the musical instruments,… |
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